Los Angeles Sprawl (Sixth World)
Los Angeles is not a city.
It is a product.
What began as a coastal metropolis has become an endless sprawl of concrete, neon, and manufactured identity. Los Angeles devoured its suburbs, its deserts, and its coastline, replacing them with districts that exist to entertain, distract, and control. Reality here is curated, filtered, and sold.
In the Sixth World, Los Angeles is where perception becomes power.
Districts
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Nothing below this level
Geological Landscape
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Los Angeles sprawls across unstable ground—both physical and metaphysical.
- Seismic fault lines crisscross the region, creating constant infrastructure stress.
- Desertification presses inward from the east, while the coastline remains heavily engineered.
- Air quality is chemically and magically contaminated.
- Background count fluctuates wildly due to emotional saturation and pollution.
- Wild zones exist where corporate control has lapsed, often reclaimed by gangs or awakened phenomena.
The land itself resists order, even as corporations attempt to impose it.
Political Intrigue
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Power in Los Angeles is decentralized and theatrical.
- No single authority controls the sprawl.
- Megacorporations influence districts through media, security, and infrastructure contracts.
- Entertainment megacorps wield disproportionate cultural power.
- Organized crime syndicates thrive beneath the surface glamour.
- Gangs often serve as unofficial local governments.
Political conflict is waged through public opinion, brand warfare, and carefully staged scandals.
Social Dynamics
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Los Angeles exists in layers of illusion.
- Corporate elites live in secured enclaves and luxury arcologies.
- Performers, influencers, and media workers occupy unstable middle tiers.
- Wage slaves and service workers drift between contracts and districts.
- Barrens zones house the SINless, gangs, and the forgotten.
- Identity is fluid and frequently reinvented.
Social status is measured by visibility rather than stability.
Media and Simsense
Media defines life in Los Angeles.
- Simsense production is a primary industry.
- Addiction is widespread and normalized.
- Reality programming blurs the line between fiction and news.
- Public outrage and celebrity scandals are engineered commodities.
Truth in Los Angeles is optional.
Metahumanity
Metahumans are both visible and exploited.
- Diversity is celebrated as a brand while inequality persists.
- Orks and trolls are overrepresented in Barrens and gang-controlled zones.
- Elves dominate entertainment and media-facing roles.
- Cultural appropriation of awakened traditions is common.
Representation is profitable, but power remains concentrated.
Technomancers
Technomancers are highly valued and heavily exploited.
- Media corporations use technomancers to enhance simsense experiences.
- Unauthorized technomancers are targeted by corporate security.
- Many burn out quickly due to pressure, addiction, or overuse.
- Independent technomancers often disappear into the data shadows.
In Los Angeles, even talent is disposable.
Life in the Sprawl
In Sixth World Los Angeles:
- Perception is currency.
- Fame is fragile.
- Identity is negotiable.
- Reality is a performance.
If it isn’t recorded, it didn’t happen—and if it was recorded, it can be edited.