sprites detail (Sprites)
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Sprites — Technomancer Reference
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Sprites are Resonance constructs a technomancer compiles to assist
with Matrix operations. Each has a level (L) set at compile time;
all stat values below are relative to that level.
All sprites share: Initiative Dice = 4D6, Resonance = L.
Stats shown as A/S/D/F = Attack / Sleaze / Data Proc / Firewall.
--- SR5 CORE (p. 258) ---
COURIER SPRITE
Skills: Computer, Hacking
Powers: Cookie, Hash
Stats: A=L S=L+3 D=L+1 F=L+2 Init=(Lx2)+1
CRACK SPRITE
Skills: Computer, Electronic Warfare, Hacking
Powers: Suppression
Stats: A=L S=L+3 D=L+2 F=L+1 Init=(Lx2)+2
DATA SPRITE
Skills: Computer, Electronic Warfare
Powers: Camouflage, Watermark
Stats: A=L-1 S=L D=L+4 F=L+1 Init=(Lx2)+4
FAULT SPRITE
Skills: Computer, Cybercombat, Hacking
Powers: Electron Storm
Stats: A=L+3 S=L D=L+1 F=L+2 Init=(Lx2)+1
MACHINE SPRITE
Skills: Computer, Electronic Warfare, Hardware
Powers: Diagnostics, Gremlins, Stability
Stats: A=L+1 S=L D=L+3 F=L+2 Init=(Lx2)+3
--- KILL CODE (p. 100) ---
COMPANION SPRITE
Skills: Computer, Electronic Warfare
Powers: Shield, Bodyguard
Stats: A=L-1 S=L+1 D=L F=L+4 Init=(Lx2)
GENERALIST SPRITE
Skills: Computer, Hacking, Electronic Warfare
Powers: [Any Optional Power] x2
Stats: A=L+1 S=L+1 D=L+1 F=L+1 Init=(Lx2)+1
--- OPTIONAL SPRITE POWERS (Kill Code p. 100) ---
When compiling any sprite, the owner may grant it 1 optional power
per 3 levels the sprite has (L1-2: none, L3-5: one, L6-8: two, L9+:
three). The Generalist's two base powers are chosen from this list.
Active Analytics ...... Sprite monitors Overwatch Scores for
itself, its owner, and other active sprites
under the owner's control. Spend 1 task to
check monitored scores without a roll.
Borrowed IP ........... Spend 1 task to make the sprite appear
as a non-Resonance icon for rounds = L;
Matrix Perception (L/2) to see through.
Decompiling Resistance When resisting a decompile, treat sprite
as owing (L/2) extra tasks; refreshes daily.
Enhance ............... Spend 1 task while threading a complex
form to raise that threading's limit by
(L/2, round up). Once per threading action.
Navi .................. Spend 1 task to add (L/2) dice to owner's
Matrix Perception test.
Resilient Code ........ At compile, spend 1 task to give sprite
+2 Matrix Condition Monitor. Once per sprite.
Resonance Spooling .... At compile, spend 1 task to raise one of
the sprite's Matrix attributes by 1. Once
per compile.
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See also: help complex forms, help +compile, help +sprite
Resonance