sprites detail (Sprites)



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                Sprites — Technomancer Reference             
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Sprites are Resonance constructs a technomancer compiles to assist
with Matrix operations. Each has a level (L) set at compile time;
all stat values below are relative to that level.

All sprites share: Initiative Dice = 4D6, Resonance = L.
Stats shown as A/S/D/F = Attack / Sleaze / Data Proc / Firewall.

--- SR5 CORE (p. 258) ---

COURIER SPRITE
  Skills:  Computer, Hacking
  Powers:  Cookie, Hash
  Stats:   A=L    S=L+3  D=L+1  F=L+2   Init=(Lx2)+1

CRACK SPRITE
  Skills:  Computer, Electronic Warfare, Hacking
  Powers:  Suppression
  Stats:   A=L    S=L+3  D=L+2  F=L+1   Init=(Lx2)+2

DATA SPRITE
  Skills:  Computer, Electronic Warfare
  Powers:  Camouflage, Watermark
  Stats:   A=L-1  S=L    D=L+4  F=L+1   Init=(Lx2)+4

FAULT SPRITE
  Skills:  Computer, Cybercombat, Hacking
  Powers:  Electron Storm
  Stats:   A=L+3  S=L    D=L+1  F=L+2   Init=(Lx2)+1

MACHINE SPRITE
  Skills:  Computer, Electronic Warfare, Hardware
  Powers:  Diagnostics, Gremlins, Stability
  Stats:   A=L+1  S=L    D=L+3  F=L+2   Init=(Lx2)+3

--- KILL CODE (p. 100) ---

COMPANION SPRITE
  Skills:  Computer, Electronic Warfare
  Powers:  Shield, Bodyguard
  Stats:   A=L-1  S=L+1  D=L    F=L+4   Init=(Lx2)

GENERALIST SPRITE
  Skills:  Computer, Hacking, Electronic Warfare
  Powers:  [Any Optional Power] x2
  Stats:   A=L+1  S=L+1  D=L+1  F=L+1   Init=(Lx2)+1

--- OPTIONAL SPRITE POWERS (Kill Code p. 100) ---

When compiling any sprite, the owner may grant it 1 optional power
per 3 levels the sprite has (L1-2: none, L3-5: one, L6-8: two, L9+:
three). The Generalist's two base powers are chosen from this list.

  Active Analytics ...... Sprite monitors Overwatch Scores for
                           itself, its owner, and other active sprites
                           under the owner's control. Spend 1 task to
                           check monitored scores without a roll.
  Borrowed IP ........... Spend 1 task to make the sprite appear
                           as a non-Resonance icon for rounds = L;
                           Matrix Perception (L/2) to see through.
  Decompiling Resistance  When resisting a decompile, treat sprite
                           as owing (L/2) extra tasks; refreshes daily.
  Enhance ............... Spend 1 task while threading a complex
                           form to raise that threading's limit by
                           (L/2, round up). Once per threading action.
  Navi .................. Spend 1 task to add (L/2) dice to owner's
                           Matrix Perception test.
  Resilient Code ........ At compile, spend 1 task to give sprite
                           +2 Matrix Condition Monitor. Once per sprite.
  Resonance Spooling .... At compile, spend 1 task to raise one of
                           the sprite's Matrix attributes by 1. Once
                           per compile.

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See also: help complex forms, help +compile, help +sprite